π΅ποΈ Merged Eye textures ποΈπ΅ Devil Iris ποΈ Cryptid Eye Textures ποΈ Starlight / Amelia / Midas / Icarus / Generic ποΈ

Comes with:
ποΈ 57 eye textures [color, alphas, emissions, masks], look above. 2k or 4k resolution depending on the head. Generic ones are 4k high res!
ποΈ Ratios to

β¦ GM's Male Head β¦ MIDAS β¦ [VRCFT] V1 β¦ Male Head β¦,
β¦ GM's Male Head β¦ ICARUS β¦ [VRCFT] V1.1 β¦ Male Anime Head β ,
π§Ώ Can be UV'd to any head!

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Want a different head compatibility than the ones already provided? Here's how:
" Anime " head type
Always save a backup before doing something major like editing a UV.
This changes the UV permanently.
ποΈ HOW TO FIT A FLAT / ANIME EYE TO A TEXTURE ποΈ
β‘ - Choose the eye texture you like.
β‘ - Add one of the transparent textures to the eye. Notice, it is a bit weird. Here is how to fix that.

β‘ - In edit mode, select your two eyes. Then, Go to your UV editing tab.

β‘ - Select the uv from the left panel. If you don't see the eye texture displaying, you can go to where in this screenshot it says "hearteyexample.png", there is a gallery symbol with a dropdown right next to it where you can change the displayed texture.
β‘ - Using the tools provided, you can move, rotate, and scale that left circle until your eye appears as needed.

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Want a different head compatibility than the ones already provided? Here's how:
" Round eyeball " head type
Always save a backup before doing something major like editing a UV.
This changes the UV permanently.

ποΈ HOW TO FIT A ROUND EYE TO A TEXTURE ποΈ
β‘ - Choose the eye texture you like.
β‘ - Add your created texture to the eye.

β‘ - Notice, this creator's eye shape is a bit flat. In order to make your texture look right, you will have to modify the UV.
β‘ - Select your eye mesh and go into UV editing tab. Notice, it has two sides: a left and a right. The left panel is where you can edit the UV.

β‘ - Select the uv from the left panel. If you don't see the eye texture displaying, you can go to where in this screenshot it says "hearteyexample.png", there is a gallery symbol with a dropdown where you can change the displayed texture.
β‘ - Using the tools provided, you can move, rotate, and scale the left uv until your eye appears as needed.
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